Nils Heine

Audio Designer

About Me

Hi, I'm Nils, a professional Game Audio Designer currently working as Lead Audio Designer at GIANTS Software, the studio behind the Farming Simulator series. My work focuses on creating immersive audio experiences, from designing sounds to building robust and dynamic audio systems.

CV

 Professional Experience

03/2023 - present

Lead Audio Designer - GIANTS Software 

Responsible for whole Audio Pipeline, Prioritization & Deadline
Management, Onboarding for Junior Roles, Audio Post Production,
Sound Design, Game Audio Implementation, Bug reporting and
tracking, usage of Game Engines & Version Control Software

Shipped titles: Farming Simulator 25, Farming Simulator VR,
Farming Simulator Kids
 

 

05/2021 - 03/2023

Audio Designer - GIANTS Software

Sound Design, Game Audio Implementation, Field Recording
Shipped titles: Farming Simulator 22, Farming Simulator 23

 


02/2020 - 04/2021

Sound Designer - Rifton Studios

Sound Design for Tales of Rescaria Online (cancelled)

Skills & Expertise

Audio

Cockos Reaper

Steinberg Nuendo

Avid ProTools

Audiokinetic Wwise

FMOD
 

Game Engines

GIANTS Engine 10

Unreal Engine 5

Unity


IT

Tortoise SVN (Version Control Software)

Mantis Bugtracker

Microsoft Word & Excel

 

Management & Communication

Microsoft Teams

Slack

Notion

Basecamp

Education

08/2019 - 10/2020

Bachelor of Arts in Music Technology - University of West London
 

04/2018 - 08/2019

Diploma in Audio Design - Deutsche Pop Academy Frankfurt


Languages:

German (native)

English (C1)

Additional Audio Experience

Official Speaker at

Develop Brighton

Nordic Game Conference

GDS Prague

DevCom

Farmcon

Indie Outpost Nuremberg

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